A downloadable game


EGO Pollution Madness: a 2D open-world action platformer that combines a fast and skillful game mode with puzzle-solving and a captivating narrative, which you'll enjoy through the exploration of a huge Cyber-Fantasy environment composed of non-linear areas where pollution has life on the verge of extinction.




You play as Proto, a little hero with a mission to help restore the forces of the elemental spirit of life, fighting against pollution monsters created by an evil corporation. As you help the spirit of life regain its strength, you'll learn how the planet reached this terrible situation where life is not sustainable, as well as understand the responsibility, and the actions that we humans must avoid to prevent this possible future. 





FEATURES

  • Attack with your magic Yo-Yo, you are not only defeating monsters but also collecting Prāṇa the energy that connects everything in the universe and you can use it to make some magic spells like healing yourself.




  • Now use that big M-Tech 00 (cyber prosthesis) could be heavy and slow, by the way, I mentioned that it makes more damage and it’s customizable but just wait when you get the real stuff awesome weapons, sure you need to spend some E.G (electrostatic generator) but don’t worry, this is clean energy you are charging just by moving.



  • An original art direction strongly inspired by manga and anime style but also with some western culture touch, giving the game a unique aesthetic identity where Cyber technology and fantasy merge perfectly.




  • When you defeat a boss or maybe just exploring around, you can find power-ups that give you the capacity to perform new abilities like the Coo-Dash so you can reach more places and have a better chance to complete this journey.




  • “Without music life would be a mistake” … Our talented composer is making the most exquisite OST to create the best immersive experience, where gamers really fall in love with it.




  • You'll meet some allies to help you in your adventure like Maskelyne a little girl bud a talented one, there no system that this hacker can't break. 




  • And many others but be careful in who you trust.



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Salom Bros is an indie game development studio founded by two brothers.

TEAM







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Disclaimer! 

If you discover any bugs and/or find the game runs slow, don't hesitate to contact us (demo alpha isn't fully optimized and may run slower on older machines). 

 

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Install instructions

extract the demo folder from the zip file (.7z) and run the file with this icon: 

Download

Download
EGO Pollution Madness_Alpha_V1.1.7z 58 MB

Development log

Comments

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reminded of Celeste & Metroidvania with the jumping, dashing & platforming elements which are good. feels smooth and responsive. no input lag. But the control layout for the keyboard is a pain. seriously. keys all over the place. hard to figure out where some controls/keys are. placement is nonintuitive for me.

I managed to get the yo-yo thing to do something strange once... couldn't replicate it. some kind of grappling hook-type thing?  

Are collision and hitboxes having some issues? Get hit sometimes and I can't figure out how or why I'm getting hit. 

Art related: - custom deaths when you get impaled on spikes or get dissolved/drown in the acid/water. 

Drop some loot/rewards/healing items in the dead-end areas of the map to reward players who explore/wind up lost in these spaces/areas. Then it doesn't feel like we wasted our time finding this dead-end space. 

Not a big fan of the music genre and style personally, but I can see how it does fit the visual art and styling of the game. 

Thanks a lot for the feedback, we will keep in mind ;)

downloaded 16/6. Playtested 17/6

The game reminded me of Celeste & Metroidvania with the jumping, dashing & platforming elements which are good. feels smooth and responsive. no input lag. But the control layout for the keyboard is a pain. seriously. keys all over the place. hard to figure out where some controls/keys are. placement is nonintuitive for me.

I managed to get the yo-yo thing to do something strange once... couldn't replicate it. some kind of grappling hook-type thing?  

Are collision and hitboxes having some issues? Get hit sometimes and I can't figure out how or why I'm getting hit. 

Art related: - custom deaths when you get impaled on spikes or get dissolved/drown in the acid/water. 

Drop some loot/rewards/healing items in the dead-end areas of the map to reward players who explore/wind up lost in these spaces/areas. Then it doesn't feel like we wasted our time finding this dead-end space. 

Not a big fan of the music genre and style personally, but I can see how it does fit the visual art and styling of the game. Sound effects are a bit rough, need some polish with the timing of when they play for attacks and damage dealing and receiving. Might be hitbox-related somehow? 

-- About V1.1 --

The jumping mechanic feels better but it is still a bit unpredictable, same for the dash. The level design is much better now, one can follow the path from start to end easily. Some paths have dead ends, but I hope this will change in a later version with story or item rewards. Damage feels weird (maybe something related with the collision boxes, or the visual and audio feedback), because sometimes is hard to understand why the PC got hit, and the same happens when hitting enemies. Maybe the last two enemies should be defeated in order to enter the last zone, just to make that feel like a reward.

The new animations are very good. Enemies design can be improved, but most of them feel cohesive (except for the bat). The main menu music is pretty cool, and I liked the in-game music too, it isn't boring and don't feel repetitive. I didn't like the pixel art style for the particles.

In general the game feels much better in this version and the level design encourages exploration. And I loved seeing a female character,  wasn't expecting that. Great job guys!


φ(..;) It would be great to find an easter egg here. 👇👇👇


Thanks a lot, we will keep in mind all your feedbacks

Esta bueno el juego, le pondría un poco menos de vida a los enemigos, salvo que la idea sea mas esquivar que matar.

Despues, hay un bug a la hora de pausar el juego, estando en el menu de opciones y al entrar en controller, vuelves a presionar ESC y el juego vuelve a Time.timeScale=1

Tambien a la hora de usar "Grip" estaría bueno que cambie automáticamente la vista al lado que se suelta y no que siga mirando al mismo lado, para que quede acorde con la animación anterior.


Saludos,

This is a nice concept you guys have.
As player I had some problems with the keyboard gameplay, there are too many buttons in different locations complicating the gameplay. i'm a terrible platformer gamer, but the yoyo mechanic is a pretty cool touch to this genre.

Some of the features, like the slow and the parallax enviroment, need more "juice" and feedback to the player.

You need to implement the audio ASAP in order to achieve a whole inmersion in the atmosphere you created here.

Go for it!! Can't wait to have the whole game published.

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Game is quite nice for an alpha, after understanding the yo-yo mechanic(it cost me work) it was quite simple to go through the levels, although I did died a lot and I think it would be better not to go back to the start menu :/

The game is quite interesting, although I think it is somewhat difficult to learn the controls, and as the other comments say it, it is a pity the lack of music and effects, but once you have them, the experience will be better.

I also bugged the game a couple of times but my favorite time was the arm  :v , I’ll show you:


Hope to see the full game soon

This game has solid gameplay, the slowdown effect is curious when the player hits enemies, is clear that sound effects in a future version will increase that sensation, the character moves smoothly and his abilities are simple to use, it´s a difficult game based on the player abilities and takes a lot of inspiration from Metroidvania games, looks promising. Good luck with the full game development :)

Very good game, although it is a shame it lacks of music and sound effects. The "pendulum" (aka Bayaq) mechanic feels awesome and is my favorite one, I hope you guys design more levels that require its use. 

I like the aesthetics and some of the particle effects. The "final boss" was kind of easy, but I have a fun time exploring the level. The parallax feels weird in some parts, specially in the foreground. And you should make some specific animations when dying in acid and spikes. I don't know if it is a problem with my PC, but when I get hit the animation of the character slows down.

I got kind of stuck in a specifi place in the level (screenshot attached), but I maneged to escape pressing buttons like a loco.


Keep working on this Salom Brothers!

I already played it and I really liked it. The graphics are very pretty, I love it. The feedback is well adjusted, it feels very good. Although I have already lost many times, ;b I have to keep trying. Nice job! Congrats, TWO BROTHERS.